Single-player desktop recreation of famous Fix-it-Felix Jr. arcade game. Utilized OOP paradigms to implement collision detection, enemy AI, and character animations for the level editor, villain, and obstacles classes to variably adjust difficulty for the user.
Star Catcher runs on mobile iOS, Android, and Windows. User's goal is to move StarCatcher around to capture as many falling stars as possible while avoiding asteroids. Game features integrate parallax where the background moves with the user, sprites for images, layers for different game pages, particle systems for collision animation, actions, scenes, sounds, and physics for movement.
My first object oriented program that features a 2D grid layout of a small scale city. User has the option to add houses, apartments, commerical stores, emergency services, factories, hositals, offices, and restaurants. Depending on the building, the economy, costs, and overall score will fluctuate.
Worked with another partner to create a console based Monopoly game that models the University of Waterloo. BB7K suports 2-6 players to virtually play a real game of Monopoly following all the game's nitty gritty details. The board features a goose.
Console based Windows executable that targets bioinformatics applications for large datasets. It reads in a gene sequence from a file and outputs analytics based on the gene using searching and sorting algorithms.
This site allows me to apply concepts covered in the HTML, CSS, Bootstrap, and JavaScript courses I learned from codecademy.com. It also acts as a more visually appealing medium of my resume to showcase who I am as a computer programmer. Enjoy!